uint8 bSkipKinematicUpdateWhenInterpolating: 1
Whether to skip UpdateKinematicBonesToAnim() when interpolating. Kinematic bones are updated to the target interpolation pose only on ticks when they are evaluated.
uint8 bSkipKinematicUpdateWhenInterpolating: 1
Whether to skip UpdateKinematicBonesToAnim() when interpolating. Kinematic bones are updated to the target interpolation pose only on ticks when they are evaluated.