bSkipKinematicUpdateWhenInterpolating

Whether to skip [UpdateKinematicBonesToAnim()](API\Runtime\Engine\Components\USkeletalMeshComponent\UpdateKinematicBonesToAnim) when interpolating.

Windows
MacOS
Linux

Syntax

uint8 bSkipKinematicUpdateWhenInterpolating: 1

Remarks

Whether to skip UpdateKinematicBonesToAnim() when interpolating. Kinematic bones are updated to the target interpolation pose only on ticks when they are evaluated.

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