USkinnedMeshComponent::ClearMotionVector

This update renderer with new revision number twice so to clear bone velocity for motion blur or temporal AA

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

void ClearMotionVector()

Remarks

This update renderer with new revision number twice so to clear bone velocity for motion blur or temporal AA

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