Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
static void ComputeSkinnedPositions
(
USkinnedMeshComponent * Component,
TArray< FVector > & OutPositions,
TArray< FMatrix > & CachedRefToLocals,
const FSkeletalMeshLODRenderData & LODData,
const FSkinWeightVertexBuffer & SkinWeightBuffer
)
CPU evaluation of the positions of all vertices (returned in component space)
Parameter |
Description |
---|---|
OutPositions |
buffer to place positions into |
CachedRefToLocals |
Cached RefToLocal matrices. |
Model |
The Model to use. |
SkinWeightBuffer |
The SkinWeightBuffer to use. |