| USceneComponent::DoesSocketExist()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
Return true if socket with the given name exists
Parameter |
Description |
---|---|
InSocketName |
Name of the socket or the bone to get the transform |