Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
Finds the closest bone to the given location
the name of the bone that was found, or 'None' if no bone was found
Parameter |
Description |
---|---|
TestLocation |
the location to test against |
BoneLocation |
(optional, out) if specified, set to the world space location of the bone that was found, or (0,0,0) if no bone was found |
IgnoreScale |
(optional) if specified, only bones with scaling larger than the specified factor are considered |
bRequirePhysicsAsset |
(optional) if true, only bones with physics will be considered |