Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
void GetCPUSkinnedVertices
(
TArray< struct FFinalSkinVertex > & OutVertices,
int32 InLODIndex
)
Get CPU skinned vertices for the specified LOD level. Includes morph targets if they are enabled. Note: This function is very SLOW as it needs to flush the render thread.
Parameter |
Description |
---|---|
OutVertices |
The skinned vertices |
InLODIndex |
The LOD we want to export |