Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
UPhysicsAsset * GetPhysicsAsset() const
Return PhysicsAsset for this SkeletalMeshComponent It will return SkeletalMesh's PhysicsAsset unless PhysicsAssetOverride is set for this component
: PhysicsAsset that's used by this component