Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
FSkinWeightVertexBuffer * GetSkinWeightBuffer
(
int32 LODIndex
) const
Returns skin weight vertex buffer to use for specific LOD (will look at override)