Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
static FVector GetSkinnedVertexPosition
(
USkinnedMeshComponent * Component,
int32 VertexIndex,
const FSkeletalMeshLODRenderData & LODData,
FSkinWeightVertexBuffer & SkinWeightBuffer,
TArray< FMatrix > & CachedRefToLocals
)
Simple, CPU evaluation of a vertex's skinned position (returned in component space)
Parameter |
Description |
---|---|
VertexIndex |
Vertex Index. If compressed, this will be slow. |
Model |
The Model to use. |
SkinWeightBuffer |
The SkinWeightBuffer to use. |
CachedRefToLocals |
Cached RefToLocal matrices. |