Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
USkeletalMeshSocket const * GetSocketInfoByName
(
FName InSocketName,
FTransform & OutTransform,
int32 & OutBoneIndex
) const
SkeletalMeshSocket of named socket on the skeletal mesh component, or NULL if not found.
Parameter |
Description |
---|---|
InSocketName |
The name of the socket to find |
OutBoneIndex |
The socket bone index in this skeletal mesh, or INDEX_NONE if the socket is not found or not a bone-relative socket |
OutTransform |
The socket local transform, or identity if the socket is not found. |