| UPrimitiveComponent::GetStreamingRenderAssetInfo()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
virtual void GetStreamingRenderAssetInfo
(
FStreamingTextureLevelContext & LevelContext,
TArray< FStreamingRenderAssetPrimitiveInfo > & OutStreamingRenderAssets
) const
Enumerates the streaming textures/meshes used by the primitive.
Parameter |
Description |
---|---|
LevelContext |
Level scope context used to process texture streaming build data. |
OutStreamingRenderAssets |
Upon return, contains a list of the streaming textures/meshes used by the primitive. |