Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
void RefreshSlaveComponents()
Refresh Slave Components if exists
This isn't necessary in any other case except in editor where you need to mark them as dirty for rendering