| UActorComponent::RequiresGameThreadEndOfFrameRecreate()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
virtual bool RequiresGameThreadEndOfFrameRecreate() const
Return true if this component requires end of frame recreates to happen from the game thread.