| USkinnedMeshComponent::SetRefPoseOverride()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
virtual void SetRefPoseOverride
(
const TArray< FTransform > & NewRefPoseTransforms
)
Apply an override for the current mesh ref pose