SkinCacheUsage

How this Component's LOD uses the skin cache feature.

Windows
MacOS
Linux

Syntax

TArray< ESkinCacheUsage > SkinCacheUsage

Remarks

How this Component's LOD uses the skin cache feature. Auto will defer to the asset's (SkeletalMesh) option. If Ray Tracing is enabled, will imply Enabled

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss