Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
Transform a location/rotation from world space to bone relative space. This is handy if you know the location in world space for a bone attachment, as AttachComponent takes location/rotation in bone-relative space.
Parameter |
Description |
---|---|
BoneName |
Name of bone |
InPosition |
Input position |
InRotation |
Input rotation |
OutPosition |
(out) Transformed position |
OutRotation |
(out) Transformed rotation |