uint8 bCastCapsuleDirectShadow: 1
Whether to use the capsule representation (when present) from a skeletal mesh's ShadowPhysicsAsset for direct shadowing from lights. This type of shadowing is approximate but handles extremely wide area shadowing well. The softness of the shadow depends on the light's LightSourceAngle / SourceRadius. This flag will force bCastInsetShadow to be enabled.