USkyAtmosphereComponent::PostInterpChange

Virtual void [PostLoad()](API\Runtime\Engine\Components\UActorComponent\PostLoad) override; virtual bool [IsPostLoadThreadSafe() const ](API\Runtime\Engine\Components\USceneComponent\IsPostLoadThreadSafe)override; virtual void [BeginDestroy()](API\Runtime\Engine\Components\USceneComponent\BeginDestroy) override;

Windows
MacOS
Linux

Override Hierarchy

UObject::PostInterpChange()

USceneComponent::PostInterpChange()

USkyAtmosphereComponent::PostInterpChange()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkyAtmosphereComponent.h

Include

#include "Components/SkyAtmosphereComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkyAtmosphereComponent.cpp

Syntax

virtual void PostInterpChange
(
    FProperty * PropertyThatChanged
)

Remarks

Virtual void PostLoad() override; virtual bool IsPostLoadThreadSafe() const override; virtual void BeginDestroy() override;

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