float BlendFraction
If 0, no blend is present. If > 0, BlendDestinationProcessedSkyTexture and BlendDestinationIrradianceEnvironmentMap must be generated and used for rendering.
float BlendFraction
If 0, no blend is present. If > 0, BlendDestinationProcessedSkyTexture and BlendDestinationIrradianceEnvironmentMap must be generated and used for rendering.