USkyLightComponent::CaptureEmissiveRadianceEnvironmentCubeMap

Computes a radiance map using only emissive contribution from the sky light.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h

Include

#include "Components/SkyLightComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkyLightComponent.cpp

Syntax

void CaptureEmissiveRadianceEnvironmentCubeMap
(
    FSHVectorRGB3 & OutIrradianceMap,
    TArray< FFloat16Color > & OutRadianceMap
) const

Remarks

Computes a radiance map using only emissive contribution from the sky light.

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