USkyLightComponent::SetCaptureIsDirty

Indicates that the capture needs to recapture the scene, adds it to the recapture queue.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h

Include

#include "Components/SkyLightComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkyLightComponent.cpp

Syntax

void SetCaptureIsDirty()

Remarks

Indicates that the capture needs to recapture the scene, adds it to the recapture queue.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss