Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkyLightComponent.h |
Include |
#include "Components/SkyLightComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkyLightComponent.cpp |
static void UpdateSkyCaptureContentsArray
(
UWorld * WorldToUpdate,
TArray< USkyLightComponent * > & ComponentArray,
bool bBlendSources
)
Called each tick to recapture and queued sky captures.