| USceneComponent::CalcBoundingCylinder()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SphereComponent.h |
Include |
#include "Components/SphereComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SphereComponent.cpp |
virtual void CalcBoundingCylinder
(
float & CylinderRadius,
float & CylinderHalfHeight
) const
Calculate the axis-aligned bounding cylinder of the component (radius in X-Y, half-height along Z axis). Default behavior is just a cylinder around the box of the cached BoxSphereBounds.