Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SphereComponent.h |
Include |
#include "Components/SphereComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SphereComponent.cpp |
Change the sphere radius. This is the unscaled radius, before component scale is applied.
Parameter |
Description |
---|---|
InSphereRadius |
the new sphere radius |
bUpdateOverlaps |
if true and this shape is registered and collides, updates touching array for owner actor. |