USplineComponent::GetTangentAtTime

Given a time from 0 to the spline duration, return the spline's tangent there.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp

Syntax

FVector GetTangentAtTime
(
    float Time,
    ESplineCoordinateSpace::Type CoordinateSpace,
    bool bUseConstantVelocity
) const

Remarks

Given a time from 0 to the spline duration, return the spline's tangent there.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss