USplineComponent::GetWorldDirectionAtTime
Given a time from 0 to the spline duration, return a unit direction vector of the spline tangent there.
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h
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Include
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#include "Components/SplineComponent.h"
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FVector GetWorldDirectionAtTime
(
float Time,
bool bUseConstantVelocity
) const
Given a time from 0 to the spline duration, return a unit direction vector of the spline tangent there.
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