USplineComponent::GetWorldLocationAtTime

Given a time from 0 to the spline duration, return the point in space where this puts you

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Syntax

FVector GetWorldLocationAtTime
(
    float Time,
    bool bUseConstantVelocity
) const

Remarks

Given a time from 0 to the spline duration, return the point in space where this puts you

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