USplineComponent::GetWorldLocationAtTime
Given a time from 0 to the spline duration, return the point in space where this puts you
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h
|
Include
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#include "Components/SplineComponent.h"
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FVector GetWorldLocationAtTime
(
float Time,
bool bUseConstantVelocity
) const
Given a time from 0 to the spline duration, return the point in space where this puts you
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