USplineComponent::SetSplineWorldPoints

Sets the spline to an array of world space points

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Syntax

void SetSplineWorldPoints
(
    const TArray< FVector > & Points
)

Remarks

Sets the spline to an array of world space points

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