| UStaticMeshComponent::AllocateStaticLightingMesh()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
Include |
#include "Components/StaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
virtual FStaticMeshStaticLightingMesh * AllocateStaticLightingMesh
(
int32 LODIndex,
const TArray< ULightComponent * > & InRelevantLights
)
Allocates an implementation of FStaticLightingMesh that will handle static lighting for this component