UStaticMeshComponent::BuildTextureStreamingData

Build the data to compute accuracte StreaminTexture data.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h

Include

#include "Components/StaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp

Syntax

virtual bool BuildTextureStreamingData
(
    ETextureStreamingBuildType BuildType,
    EMaterialQualityLevel::Type QualityLevel,
    ERHIFeatureLevel::Type FeatureLevel,
    TSet< FGuid > & DependentResources
)

Remarks

Build the data to compute accuracte StreaminTexture data.

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