| UActorComponent::CheckForErrors()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
Include |
#include "Components/StaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp |
virtual void CheckForErrors()
Function that gets called from within Map_Check to allow this actor component to check itself for any potential errors and register them with map check dialog.
Derived class implementations should call up to their parents.