| UPrimitiveComponent::GetShadowIndirectOnly()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
Include |
#include "Components/StaticMeshComponent.h" |
virtual bool GetShadowIndirectOnly() const
Disable dynamic shadow casting if the primitive only casts indirect shadows, since dynamic shadows are always shadowing direct lighting