UStaticMeshComponent::GetShadowIndirectOnly

Disable dynamic shadow casting if the primitive only casts indirect shadows, since dynamic shadows are always shadowing direct lighting

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::GetShadowIndirectOnly()

UStaticMeshComponent::GetShadowIndirectOnly()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h

Include

#include "Components/StaticMeshComponent.h"

Syntax

virtual bool GetShadowIndirectOnly() const

Remarks

Disable dynamic shadow casting if the primitive only casts indirect shadows, since dynamic shadows are always shadowing direct lighting

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