| UPrimitiveComponent::GetStaticLightMapResolution()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
Include |
#include "Components/StaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp |
virtual int32 GetStaticLightMapResolution() const
Returns the static lightmap resolution used for this primitive. 0 if not supported or no static shadowing.
int32 The StaticLightmapResolution for the component