UStaticMeshComponent::IsPostLoadThreadSafe

Called during async load to determine if PostLoad can be called on the loading thread.

Windows
MacOS
Linux

Override Hierarchy

UObject::IsPostLoadThreadSafe()

USceneComponent::IsPostLoadThreadSafe()

UStaticMeshComponent::IsPostLoadThreadSafe()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h

Include

#include "Components/StaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp

Syntax

virtual bool IsPostLoadThreadSafe() const

Remarks

Called during async load to determine if PostLoad can be called on the loading thread.

Returns

true if this object's PostLoad is thread safe

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss