| USceneComponent::IsPrecomputedLightingValid()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
Include |
#include "Components/StaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
virtual bool IsPrecomputedLightingValid() const
True if our precomputed lighting is up to date