Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
Include |
#include "Components/StaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
Switches the static mesh component to use either Texture or Vertex static lighting.
bool true if successfully set; false if not If false, set it to use vertex light mapping.
Parameter |
Description |
---|---|
bTextureMapping |
If true, set the component to use texture light mapping. If false, set it to use vertex light mapping. |
ResolutionToUse |
If != 0, set the resolution to the given value. |