| USceneComponent::ShouldCollideWhenPlacing()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
Include |
#include "Components/StaticMeshComponent.h" |
virtual bool ShouldCollideWhenPlacing() const
If true, bounds should be used when placing component/actor in level. Does not affect spawning.