UStaticMeshComponent::UpdateCollisionFromStaticMesh

Sets the BodyInstance to use the mesh's body setup for external collision information

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h

Include

#include "Components/StaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp

Syntax

void UpdateCollisionFromStaticMesh()

Remarks

Sets the BodyInstance to use the mesh's body setup for external collision information

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss