UStaticMeshComponent::UpdatePreCulledData

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h

Include

#include "Components/StaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp

Syntax

void UpdatePreCulledData
(
    int32 LODIndex,
    const TArray< uint32 > & PreCulledData,
    const TArray< int32 > & NumTrianglesPerSection
)

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