bCastDistanceFieldIndirectShadow

Whether to use the mesh distance field representation (when present) for shadowing indirect lighting (from lightmaps or skylight) on Movable components.

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MacOS
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Syntax

uint8 bCastDistanceFieldIndirectShadow: 1

Remarks

Whether to use the mesh distance field representation (when present) for shadowing indirect lighting (from lightmaps or skylight) on Movable components. This works like capsule shadows on skeletal meshes, except using the mesh distance field so no physics asset is required. The StaticMesh must have 'Generate Mesh Distance Field' enabled, or the project must have 'Generate Mesh Distance Fields' enabled for this feature to work.

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