UTextRenderComponent::SetXScale

Change the text X scale and signal the primitives to be rebuilt

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/TextRenderComponent.h

Include

#include "Components/TextRenderComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/TextRenderComponent.cpp

Syntax

void SetXScale
(
    float Value
)

Remarks

Change the text X scale and signal the primitives to be rebuilt

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss