UTimelineComponent::SetLooping

True means we would loop, false means we should not.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h

Include

#include "Components/TimelineComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Timeline.cpp

Syntax

void SetLooping
(
    bool bNewLooping
)

Remarks

True means we would loop, false means we should not.

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