ComputeBoundsScreenRadiusSquared

Computes the screen radius squared of a given sphere bounds in the given view.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Source

/Engine/Source/Runtime/Engine/Private/SceneManagement.cpp

Syntax

float ComputeBoundsScreenRadiusSquared
(
    const FVector4 & Origin,
    const float SphereRadius,
    const FSceneView & View
)

Remarks

Computes the screen radius squared of a given sphere bounds in the given view. This is used at runtime instead of ComputeBoundsScreenSize to avoid a square root. It is a wrapper for the version below that does not take a FSceneView reference but parameters directly

Returns

float - The screen size calculated

Parameters

Parameter

Description

Origin

Origin of the bounds in world space

SphereRadius

Radius of the sphere to use to calculate screen coverage

View

The view to calculate the display factor for

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