Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
float ComputeBoundsScreenSize
(
const FVector4 & Origin,
const float SphereRadius,
const FSceneView & View
)
Computes the screen size of a given sphere bounds in the given view. The screen size is the projected diameter of the bounding sphere of the model. i.e. 0.5 means half the screen's maximum dimension.
float - The screen size calculated
Parameter |
Description |
---|---|
Origin |
Origin of the bounds in world space |
SphereRadius |
Radius of the sphere to use to calculate screen coverage |
View |
The view to calculate the display factor for |