ComputeFastLODForMeshes

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

FLODMask ComputeFastLODForMeshes
(
    const TArray< float > & ScreenSizes,
    const FSceneView & View,
    const FVector4 & Origin,
    float SphereRadius,
    int32 ForcedLODLevel,
    float & OutScreenRadiusSquared,
    float ScreenSizeScale,
    bool bDitheredLODTransition
)

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