CreatePrimitiveUniformBufferImmediate

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h

Include

#include "PrimitiveUniformShaderParameters.h"

Syntax

TUniformBufferRef< FPrimitiveUniformShaderParameters > CreatePrimitiveUniformBufferImmediate
(
    const FMatrix & LocalToWorld,
    const FBoxSphereBounds & WorldBounds,
    const FBoxSphereBounds & LocalBounds,
    const FBoxSphereBounds & PreSkinnedLocalBounds,
    bool bReceivesDecals,
    bool bDrawsVelocity,
    float LpvBiasMultiplier
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss