Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
Include |
#include "PrimitiveUniformShaderParameters.h" |
TUniformBufferRef< FPrimitiveUniformShaderParameters > CreatePrimitiveUniformBufferImmediate
(
const FMatrix & LocalToWorld,
const FBoxSphereBounds & WorldBounds,
const FBoxSphereBounds & LocalBounds,
const FBoxSphereBounds & PreSkinnedLocalBounds,
bool bReceivesDecals,
bool bDrawsVelocity,
float LpvBiasMultiplier
)