Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Debug/DebugDrawService.h |
Include |
#include "Debug/DebugDrawService.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Debug/DebugDrawService.cpp |
static void Draw
(
const FEngineShowFlags Flags,
class FViewport * Viewport,
FSceneView * View,
FCanvas * Canvas,
class UCanvas * CanvasObject
)
Initialize a debug canvas object then calls above draw. If CanvasObject is null it will find/create it for you.