Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PhysicsPublic.h |
Include |
#include "PhysicsPublic.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysLevel.cpp |
void DeferredPhysResourceCleanup()
Perform any deferred cleanup of resources (GPhysXPendingKillConvex etc)
Perform any cleanup of physics engine resources. This is deferred because when closing down the game, you want to make sure you are not destroying a mesh after the physics SDK has been shut down.