UDeviceProfileManager::GetActiveProfile

Get the selected device profile

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/DeviceProfiles/DeviceProfileManager.h

Include

#include "DeviceProfiles/DeviceProfileManager.h"

Source

/Engine/Source/Runtime/Engine/Private/DeviceProfiles/DeviceProfileManager.cpp

Syntax

UDeviceProfile * GetActiveProfile() const

Remarks

Get the selected device profile

Returns

The selected profile.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss