UDeviceProfileManager::LoadProfiles

Load the device profiles from the config file.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/DeviceProfiles/DeviceProfileManager.h

Include

#include "DeviceProfiles/DeviceProfileManager.h"

Source

/Engine/Source/Runtime/Engine/Private/DeviceProfiles/DeviceProfileManager.cpp

Syntax

void LoadProfiles()

Remarks

Load the device profiles from the config file.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss